Innovation in Teaching by Incorporating Games


Principal Investigator: Ing. Martin JANUŠKA, Ph.D.
Project Number:VS-19-018
Grant awarded by:MŠMT
Term:2019-2019

CO-INVESTIGATORS:
PROJECT ANNOTATION:

The goal of the project “Innovation in Teaching by Incorporating Games” is the involvement of the modern concept of “Learning by Doing” in the form of playing games during class instruction. In this specific example, there are two games for the support of project management and their subsequent involvement in FEK KPM’s subjects. The first case will involve the purchase and integration of the game Sea Wolf from the IPMA CZ company, the goal of which is to demonstrate what knowledge and skills a project manager should possess according to the international standard of project management IPMA version 4. This game will be included in the subject KPM/SOMAD. The second case involves the complete development of a game aimed at providing a more complex understanding of project management. There are already a number of games on the market that focus on this topic. However, high-quality games on this topic are designated primarily for intensive courses for project managers and a playing time of around 8 hours in one block is assumed. At the same time, these games are very expensive and usually cannot be used in classes with more than 10 students in regard to the high demands on the organizer/trainer. Adapting them for exercises in which there are 30 students in two-hour blocks that take place once a week is nearly impossible. The main characteristics of the developed game will lie in removing these barriers. The game will be aimed at use directly in the classroom, and can be played among a large number of individuals; it can be interrupted after every round (or seminar) and can be resumed at a later time.